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America cash and poverty Education

The Greatest Dilemma aka The Parent’s Dilemma

Maybe you have to be me to understand this one, but I’m guessing that you only have to be a sort of half way self aware parent of a child that you truly love to understand it – this – my greatest dilemma.

I want my child to grow up and be happy and find success and joy and love and be able to deal with the world.

And the world is completely fucked up.

Am I supposed to turn my child into yet another completely fucked up, money obsessed, neurotic asshole? Should I teach her how to be a really good person despite the fact that our world chews up, spits out, and completely fucks over really good people?

Or should I teach her to be a sort of economic terminator that buys low, sells high, always makes the career expanding move, exploits the stupid career limiting moves of others, and who always takes the move that advances her interests (or the interests of those she is interested in)?

It’s a sort of expanded level of prisoner’s dilemma. Which, if you aren’t familiar with game theory, goes like this: (thanks Wikipedia)

The prisoner’s dilemma is a standard example of a game analyzed in game theory that shows why two completely “rational” individuals might not cooperate, even if it appears that it is in their best interests to do so. It was originally framed by Merrill Flood and Melvin Dresher working at RAND in 1950. Albert W. Tucker formalized the game with prison sentence rewards and named it, “prisoner’s dilemma” (Poundstone, 1992), presenting it as follows:

Two members of a criminal gang are arrested and imprisoned. Each prisoner is in solitary confinement with no means of communicating with the other. The prosecutors lack sufficient evidence to convict the pair on the principal charge. They hope to get both sentenced to a year in prison on a lesser charge. Simultaneously, the prosecutors offer each prisoner a bargain. Each prisoner is given the opportunity either to: betray the other by testifying that the other committed the crime, or to cooperate with the other by remaining silent. The offer is:
If A and B each betray the other, each of them serves 2 years in prison
If A betrays B but B remains silent, A will be set free and B will serve 3 years in prison (and vice versa)
If A and B both remain silent, both of them will only serve 1 year in prison (on the lesser charge)
It is implied that the prisoners will have no opportunity to reward or punish their partner other than the prison sentences they get, and that their decision will not affect their reputation in the future. Because betraying a partner offers a greater reward than cooperating with them, all purely rational self-interested prisoners would betray the other, and so the only possible outcome for two purely rational prisoners is for them to betray each other. The interesting part of this result is that pursuing individual reward logically leads both of the prisoners to betray, when they would get a better reward if they both kept silent. In reality, humans display a systemic bias towards cooperative behavior in this and similar games, much more so than predicted by simple models of “rational” self-interested action. A model based on a different kind of rationality, where people forecast how the game would be played if they formed coalitions and then maximized their forecasts, has been shown to make better predictions of the rate of cooperation in this and similar games, given only the payoffs of the game.

An extended “iterated” version of the game also exists, where the classic game is played repeatedly between the same prisoners, and consequently, both prisoners continuously have an opportunity to penalize the other for previous decisions. If the number of times the game will be played is known to the players, then (by backward induction) two classically rational players will betray each other repeatedly, for the same reasons as the single-shot variant. In an infinite or unknown length game there is no fixed optimum strategy, and Prisoner’s Dilemma tournaments have been held to compete and test algorithms.

The prisoner’s dilemma game can be used as a model for many real world situations involving cooperative behaviour. In casual usage, the label “prisoner’s dilemma” may be applied to situations not strictly matching the formal criteria of the classic or iterative games: for instance, those in which two entities could gain important benefits from cooperating or suffer from the failure to do so, but find it merely difficult or expensive, not necessarily impossible, to coordinate their activities to achieve cooperation.

So, should I teach my child to be a drone, a thinking, good person, or a mercenary ? Which option maximizes her happiness in the future? Is she going to be happier if she is successful or if she is good or if she is a part of the system? This is what I call the parent’s dilemma.

So, here is the dilemma in pretty simple terms. I can teach my child to be successful in this world, which makes her a part of what I see to be the problem or I can teach her to not be part of the problem, which from what I have experienced and continue to see will make her unsuccessful. There does not seem to be a middle way in this particular dilemma – at least no middle way that exists in the United States of America.